Controller Deadzone
Those of us who are not avid gamers might not be familiar with all the terms. One such term is the Deadzone or specifically ‘Controller Deadzone’.
In this post, we are going to specifically talk about deadzone and cover questions like what is deadzone and how they work in relation to DS4Windows.
What is Deadzone?
Simply put the distance the stick on the controller requires to move for throwing in an input in the game is called the deadzone.
Therefore, if you keep a low deadzone, you can have more accurate gameplay, but you cannot prevent accidental movements. However, if you keep a large deadzone then though you can prevent accidental movements, you require dealing with lag. Let us see now how to configure deadzone in DS4Windows.
How to Configure Deadzone in DS4Windows?
To access deadzone in DS4Windows, first, you require loading a profile. Once the profile loads, tap on Controller Readings > Axis Config. In this section, you will witness a lot of options discussed in detail below.
Deadzone
The value given here will decide the region of axis that will not have any output. This setting is recommended to have a certain value to prevent accidental output. Moreover, if you have a controller whose stick does not return to its absolute center; having a deadzone axis value in place will help any kind of accidental interaction with the game and ensure smooth gameplay.
Anti Deadzone
In simple terms, an anti deadzone is an offset utilized along with an axis that indicates the minimum output value generated after an axis leaves the deadzone. This comes in handy to map an axis for the assigned deadzone value utilized as an axis in the video game.
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Maxzone
As the name suggests, Maxzone value indicates how much distance the axis will travel before the generation of the maximum output value. If you are using an older worn-out controller, this setting is handy as physically the controller might not be able to reach the maximum output. Below are the default values of Maxzone.
LS: 1.00
RS: 1.00
L2: 1.00
R2: 1.00
Max Output
With the default value being 1.00, the Max Output value helps to limit the maximum value generated by the analog stick on the controller.
LS: 1.00
RS: 1.00
Vertical Scale
This setting helps to scale the vertical output or the Y axis of the analog stick in comparison to the value present as the X axis. This setting is helpful when you must map the analog stick to mouse controls, and you require the vertical mouse speed to be different. The default value is 1.00.
LS: 1.00
RS: 1.00
Rotation
If when moving the analog stick of a controller, your thumb shifts depending upon the way you handle the controller, then the Rotation setting will come in handy to adjust the value of the final axis output. The values that you provide here acts as adjustments for the final axis output value. Consider below example.
LS: -4
RS: 4
Output Curve
Suppose you must use the LS/RS Stick to emulate a mouse; the normal linear curve does not give the mouse like feeling. In cases like this, the Output Curve setting comes in handy. Especially in aiming games, the custom output curve helps you to land a more accurate aiming precision. The following are the curve options supported by DS4Windows.
- Linear > Normal.
- Enhanced Precision > Slower output in the beginning but gets faster as it reaches the end.
- Quadratic > Slow easing in.
- Cubic > Very Slow easing in.
- Easeout quad > Fast in but gets slower towards the end.
- Easeout cubic > Very fast but gets slower towards the end.
- Customer > Set up your value.
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Fuzz
The minimum number of units that an analog stick must move before the output getting registered in the mapper. Again, this setting is helpful in the case of old controllers with worn-out sticks. The default value is 0.
LS: 0
RS: 0
Two Stage Triggers
With the help of this setting, you can associate two actions with the L2 or R2 trigger. In this option, one Soft Pull action accounts for a majority of the trigger and we can associate a Full Pull action upon the trigger hitting the maximum value. Check out the different modes of operation that exist here.
- Disabled > Disable the option.
- Normal > Activates the action associated with Soft Pull during maximum output. When the trigger reaches the maximum value, the Full Pull action kicks in.
- Exclusive > Same as Normal but when the trigger reaches the maximum value, the Soft Pull action is deactivated before activating the action set up on Full Pull.
- Hair Trigger > Under maximum output, Soft Pull action kicks in. Upon reaching the maximum value, Full Pull action also kicks in simultaneously.
- Hip Fire > This option is utilized, if you only wish to activate one action. It considers the associated delay time. No action gets activated until the delay time is over.
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Final Words
We hope the above helps you to understand the Controller Deadzone option better. If you have any questions or queries, please feel free to put them down in the comments below.